Wednesday, 29 July 2015

More Development
Rendered views of material and listening pod development






Monday, 27 July 2015

Acoustics Development
I modeled my sound visualization pattern in rhino with small wooden panels. I also tried to render in keyshot initially but wasn't getting the results I was wanting so switched to V-ray for some rendering.












Acoustics
For the main space I want the music to be even and easy to listen to, this mean the acoustics of the space need to enhance this rather that destroying the sound with reflections. The basis of having a good listening environment is hearing the sound straight from the speakers without interruption, If you had a surface that was bouncing sound before it reached your ears the overall sound would be muddy and hard to listen to. To combat this I need to use softer materials but for surface's like the walls I had idea to disperse the sound so that it does not reflect much like the concept of having foam spikes on the walls of a music studio. I want to have a surface that absorbed the sound but is also informed by the peaks and troughs created by the speakers of my space. I have collected some images about sound visualizations and have also created some patterns I may want to explore in my walls.












Saturday, 25 July 2015